
#ȉ̃ACRgpĂ܂
#-----------------------------------
#}Ci[pbN
#SRWAD_WeissSaviour(N).bmp

@CT[K
V[hh, }g  - V[h

ANZ(Lr)pAj
#------\EQC------
(), qW 
(U), VbNr[
(), VbNr[
ՙ(), qW 
ՙ(U), X[p[p` 
ՙ(), A ;A ;b ANZA}[(U) "ՙI ͂I" Œ;X[p[p` 
ՙ(), A ;A ;b ANZA}[(U) "ՙI ႠI" Œ;X[p[p` 
e(), e Hand\EFFECT_RocketPunch01.bmp Reload.wav 񓁗
e(U), e Hand\EFFECT_RocketPunch03.bmp Missile.wav
e(), Pbgp`;Pbgp`
鐝(), GiW[u[h  񓁗
鐝(U), GiW[u[hˌ  񓁗
鐝(), b ANZA}[(VhE~[) "ȒPɂ͌؂Ȃ񂾂ȁAꂪI" Œ;a   sword.wav;@퓬Aj_}~U;0.5;b ANZA}[(U) "鐝I ႠII" Œ;}~  Sword.wav
鐝(), b ANZA}[(Lr) "O납obTI" Œ;a   sword.wav;@퓬Aj_}~U;0.5;b ANZA}[(U) "Ƃǂ߂II" Œ;}~  Sword.wav
i(), -
i(U), qW  Ώۃjbghc;o  Ώۃjbghc;b ANZA}[(U) "R[hiفAthCuI" Œ;b ANZA}[(U) "sII" Œ;}VLm  Beam(8Shot).wav
i(U), qW  Ώۃjbghc;o  Ώۃjbghc;b ANZA}[(VAX) "̈ꌂŌ߂ĂI" Œ;b ANZA}[(U) "sII" Œ;}VLm  Beam(8Shot).wav
i(U), qW  Ώۃjbghc;o  Ώۃjbghc;b ANZA}[(VhE~[) "܂I肾H" Œ;b ANZA}[(U) "sII" Œ;}VLm  Beam(8Shot).wav
#
i(), }VLm  Beam(8Shot).wav;;@퓬Aj_U镐ˌU -.bmp;b ANZA}[(U) "͂I" Œ;_ ;1;_
b ANZA}[(U) "łI" Œ;_ ;1;b ANZA}[(U) "͂I" Œ;_ ;1;b ANZA}[(U) "I" Œ;_A ;1;_  Crash.wav;2;_
b ANZA}[(VAX) "R[hiفI" Œ;@퓬Aj_  Ώۃjbghc;2;@퓬Aj_GiW[u[h  񓁗;2;b ANZA}[(VAX) "ɂ߂II" Œ;@퓬Aj_GiW[u[hˌU  񓁗;_
@퓬Aj_Abv Info(jbgf[^,\EQC,OtBbN) Jet.wav;b ANZA}[(U) "łII" Œ;Uグ削a  Sword.wav;2;@퓬Aj_cƂǂ;2;
#
i(), }VLm  Beam(8Shot).wav;;@퓬Aj_U镐ˌU -.bmp;b ANZA}[(U) "͂I" Œ;_ ;1;_
b ANZA}[(U) "łI" Œ;_ ;1;b ANZA}[(U) "͂I" Œ;_ ;1;b ANZA}[(U) "I" Œ;_A ;1;_  Crash.wav;2;_
b ANZA}[(VAX) "t@CiR[hI" Œ;@퓬Aj_  Ώۃjbghc;2;@퓬Aj_GiW[u[h  񓁗;2;b ANZA}[(U) "iفA^EɁII" Œ;@퓬Aj_GiW[u[hˌU  񓁗;_
@퓬Aj_Abv Info(jbgf[^,\EQC,OtBbN) Jet.wav;b ANZA}[(U) "łII" Œ;Uグ削a  Sword.wav;2;@퓬Aj_cƂǂ;2;
#
i(), }VLm  Beam(8Shot).wav;;@퓬Aj_U镐ˌU -.bmp;b ANZA}[(U) "͂I" Œ;_ ;1;_
b ANZA}[(U) "łI" Œ;_ ;1;b ANZA}[(U) "͂I" Œ;_ ;1;b ANZA}[(U) "I" Œ;_A ;1;_  Crash.wav;2;_
b ANZA}[(VAX) "E𒴂A\EQCI" Œ;@퓬Aj_  Ώۃjbghc;2;@퓬Aj_GiW[u[h  񓁗;2;b ANZA}[(VAX) "ɂ߂II" Œ;@퓬Aj_GiW[u[hˌU  񓁗;_
@퓬Aj_Abv Info(jbgf[^,\EQC,OtBbN) Jet.wav;b ANZA}[(U) "łII" Œ;Uグ削a  Sword.wav;2;@퓬Aj_cƂǂ;2;
#------@CT[K--------
ΐn(), NiC 񓁗
ΐn(U), NiC;NiC
ΐn(), A;;
܉(), U镐 BodyParts\EFFECT_Claw(blue)01.bmp 32 Sword.wav 񓁗
܉(U), U镐ˌ BodyParts\EFFECT_Claw(blue)01.bmp 32 񓁗
܉(), a  ;b ANZA}[(U) "ႠI" Œ;܌  񓁗
܉(), a  ;b ANZA}[(U) "łI" Œ;܌  񓁗
na(), I[㏸ F
na(U), U艺낵; F Ώۃjbghc;b ANZA}[(U) "łI" Œ;Ȃ;e Anime\Bullet\EFFECT_GroundCutter(Yellow)01.bmp Whiz.wav 
na(U), U艺낵; F Ώۃjbghc;b ANZA}[(U) "ႠI" Œ;Ȃ;e Anime\Bullet\EFFECT_GroundCutter(Yellow)01.bmp Whiz.wav 
na(), a F
nM(), Cz
nM(U), Ȃ;
nM(), ;@퓬Aj_˂ˌU Weapon\EFFECT_GreatSword(T)01.bmp 64;b ANZA}[(U) "nMI" Œ;_
h Crash.wav;1;d 胆jbghc;b ANZA}[(U) "ǂII" Œ;@퓬Aj_тRU;0.5;;唚
`EnM(), 匕
`EnM(U), 匕ˌ;@퓬Aj_] -.wav
`EnM(),  Ώۃjbghc f;b ANZA}[(U) "łII" Œ;a sword.wav;a sword.wav;Uグa sword.wav;| sword.wav;a sword.wav;_
 Ώۃjbghc ;Z^O;Đ Reload.wav;b ANZA}[(VhE~[) "ꂼ`EnMcĂȁI" Œ;匕ˌ sword.wav;a
`EnM(Ƃǂ), 
#------AVZC@[----
[U[u[h(), r[\[h 
[U[u[h(U), r[\[hˌ 
[U[u[h(), @퓬Aj_ȂU ;Ȃ  ;@퓬Aj_aU ;a  
t@CA_K[(), Đ Reload.wav
t@CA_K[(U), ^~TC 4
t@CA_K[(), A
KCsA(), [U[}VK(Q) 
KCsA(U), [U[}VK(Q) 
KCsA(), [U[}VK(Q) 
no[h`[(), oX^[r[`[ Weapon\EFFECT_RailGun01.bmp
no[h`[(U), C{[r[`[ Weapon\EFFECT_RailGun01.bmp
no[h`[(), C{[r[`[
\[huCJ[(), Đ Reload.wav
\[huCJ[(U), ˌˌ -.bmp;Uv`xˏo
\[huCJ[(), gUr[;_[W  A Crash.wav;j[h[U[A;_A  Crash.wav;̓r[  Crash.wav;r[VbgLm
#------[YAOt----
j~(W}[), Đ Search.wav
VU[XiCt(), iCt
VU[XiCt(U), iCtˌ
VU[XiCt(), @퓬Aj_aU;a;@퓬Aj_ȂU;Ȃ
}gNX~TC(), -
}gNX~TC(U), ^~TC 6
}gNX~TC(), A
jA~TC`[(), e Weapon\EFFECT_SuperCannon01.bmp 32 Reload.wav
jA~TC`[(U), ^~TC`[ Weapon\EFFECT_SuperCannon01.bmp 32
jA~TC`[(), A
t@NX~TC(), Đ Reload.wav
t@NX~TC(U), z[~O~TC;z[~O~TC
t@NX~TC(), z[~O~TC;z[~O~TC
e\bhJm(), ˌ Weapon\EFFECT_Bazooka02.bmp 56;@퓬Aj_bNIU
e\bhJm(U), 莝 Weapon\EFFECT_Bazooka02.bmp 56 Ώۃjbghc Bullet\EFFECT_Cannon01.bmp 32 Bazooka.wav
e\bhJm(), A唚;


ANZpAj
#------\EQC------
(), qW 
(U), VbNr[
(), VbNr[
ՙ(), qW 
ՙ(U), X[p[p` 
ՙ(), A ;A ;b ANZA}[(U) "ՙI łႠI" Œ;X[p[p` 
ՙ(), A ;A ;b ANZA}[(U) "sI ՙI" Œ;X[p[p` 
e(), e Hand\EFFECT_RocketPunch01.bmp Reload.wav 񓁗
e(U), e Hand\EFFECT_RocketPunch03.bmp Missile.wav
e(), Pbgp`;Pbgp`
鐝(), GiW[u[h  񓁗
鐝(U), GiW[u[hˌ  񓁗
鐝(), b ANZA}[(U) "󂯂I 鐝II" Œ;a   sword.wav;@퓬Aj_}~U;0.5;b ANZA}[(U) "łII" Œ;}~  Sword.wav
鐝(), b ANZA}[(VAX) "鐝cMlɌ؂邩H" Œ;a   sword.wav;@퓬Aj_}~U;0.5;b ANZA}[(U) "łII" Œ;}~  Sword.wav
i(), -
i(U), qW  Ώۃjbghc;o  Ώۃjbghc;b ANZA}[(U) "\EQCAthCuI" Œ;b ANZA}[(U) "sII" Œ;}VLm  Beam(8Shot).wav
i(U), qW  Ώۃjbghc;o  Ώۃjbghc;b ANZA}[(VAX) "~bgI" Œ;b ANZA}[(U) "sII" Œ;}VLm  Beam(8Shot).wav
i(), }VLm  Beam(8Shot).wav;;@퓬Aj_U镐ˌU -.bmp;b ANZA}[(U) "͂I" Œ;_ ;1;_
b ANZA}[(U) "łI" Œ;_ ;1;b ANZA}[(U) "͂I" Œ;_ ;1;b ANZA}[(U) "I" Œ;_A ;1;_  Crash.wav;2;_
b ANZA}[(VAX) "R[hiفI" Œ;@퓬Aj_  Ώۃjbghc;2;@퓬Aj_GiW[u[h  񓁗;2;b ANZA}[(VAX) "̈ꌂŋɂ߂II" Œ;@퓬Aj_GiW[u[hˌU  񓁗;_
@퓬Aj_Abv Info(jbgf[^,\EQC,OtBbN) Jet.wav;b ANZA}[(U) "łII" Œ;Uグ削a  Sword.wav;2;@퓬Aj_cƂǂ;2;
#------@CT[K--------
ΐn(), NiC 񓁗
ΐn(U), NiC;NiC
ΐn(), A;;
܉(), U镐 BodyParts\EFFECT_Claw(blue)01.bmp 32 Sword.wav 񓁗
܉(U), U镐ˌ BodyParts\EFFECT_Claw(blue)01.bmp 32 񓁗
܉(), a  ;b ANZA}[(U) "łI" Œ;܌  񓁗
na(), I[㏸ F
na(U), U艺낵; F Ώۃjbghc;b ANZA}[(U) "łI" Œ;Ȃ;e Anime\Bullet\EFFECT_GroundCutter(Yellow)01.bmp Whiz.wav 
na(), a F
nM(), Cz
nM(U), Ȃ;
nM(), ;@퓬Aj_˂ˌU Weapon\EFFECT_GreatSword(T)01.bmp 64;b ANZA}[(U) "nMI" Œ;_
h Crash.wav;1;d 胆jbghc;b ANZA}[(VAX) "B̐E" Œ;@퓬Aj_тRU;0.5;;唚
`EnM(), 匕
`EnM(U), 匕ˌ;@퓬Aj_] -.wav
`EnM(),  Ώۃjbghc f;b ANZA}[(U) "łII" Œ;a sword.wav;a sword.wav;Uグa sword.wav;| sword.wav;a sword.wav;_
 Ώۃjbghc ;Z^O;Đ Reload.wav;b ANZA}[(VAX) "ꂼ`EnMcI" Œ;匕ˌ sword.wav;a
`EnM(Ƃǂ), 
#------AVZC@[----
[U[u[h(), r[\[h 
[U[u[h(U), r[\[hˌ 
[U[u[h(), @퓬Aj_ȂU ;Ȃ  ;@퓬Aj_aU ;a  
t@CA_K[(), Đ Reload.wav
t@CA_K[(U), ^~TC 4
t@CA_K[(), A
KCsA(), [U[}VK(Q) 
KCsA(U), [U[}VK(Q) 
KCsA(), [U[}VK(Q) 
no[h`[(), oX^[r[`[ Weapon\EFFECT_RailGun01.bmp
no[h`[(U), C{[r[`[ Weapon\EFFECT_RailGun01.bmp
no[h`[(), C{[r[`[
\[huCJ[(), Đ Reload.wav
\[huCJ[(U), ˌˌ -.bmp;Uv`xˏo
\[huCJ[(), gUr[;_[W  A Crash.wav;j[h[U[A;_A  Crash.wav;̓r[  Crash.wav;r[VbgLm
#------[YAOt----
j~(W}[), Đ Search.wav
VU[XiCt(), iCt
VU[XiCt(U), iCtˌ
VU[XiCt(), @퓬Aj_aU;a;@퓬Aj_ȂU;Ȃ
}gNX~TC(), -
}gNX~TC(U), ^~TC 6
}gNX~TC(), A
jA~TC`[(), e Weapon\EFFECT_SuperCannon01.bmp 32 Reload.wav
jA~TC`[(U), ^~TC`[ Weapon\EFFECT_SuperCannon01.bmp 32
jA~TC`[(), A
t@NX~TC(), Đ Reload.wav
t@NX~TC(U), z[~O~TC;z[~O~TC
t@NX~TC(), z[~O~TC;z[~O~TC
e\bhJm(), ˌ Weapon\EFFECT_Bazooka02.bmp 56;@퓬Aj_bNIU
e\bhJm(U), 莝 Weapon\EFFECT_Bazooka02.bmp 56 Ώۃjbghc Bullet\EFFECT_Cannon01.bmp 32 Bazooka.wav
e\bhJm(), A唚;


~A(@\)pAj
#------AWO--------
VhET[(), Đ Reload.wav
VhET[(U), gUr[ 
VhET[(), gUr[ ;
~[W\[h(), CgZCo[ sN
~[W\[h(U), CgZCo[ˌ sN
~[W\[h(), CgZCo[ sN slash.wav;Ȃ  sN slash.wav
C[WA[(), qW F;A[`F[{E 40
C[WA[(U), ee F Weapon\EFFECT_ArcheryBow00.bmp 40 Beam.wav
C[WA[(), r[ F
~[WTC(), CgZCo[ sN
~[WTC(U), CgZCo[ˌ sN
~[WTC(), ̓r[ sN slash.wav;@w F O;| sN Sword.wav
t@gtFjbNX(), qW sN;A[`F[{E 40
t@gtFjbNX(U), oX^[r[`[ sN Weapon\EFFECT_ArcheryBow00.bmp 40;򗈃Abv Effect\EFFECT_FireBird(Red).bmp 64 storm.wav
t@gtFjbNX(), 
#------@CT[K--------
ΐn(), NiC 񓁗
ΐn(U), NiC;NiC
ΐn(), A;;
܉(), U镐 BodyParts\EFFECT_Claw(blue)01.bmp 32 Sword.wav 񓁗
܉(U), U镐ˌ BodyParts\EFFECT_Claw(blue)01.bmp 32 񓁗
܉(), a  ;b ~AX(sG) "II" Œ;܌  񓁗
܉(), a  ;b ~AX() "Ƃǂ߂I" Œ;܌  񓁗
܉(), a  ;b ~AX() "̐gII" Œ;܌  񓁗
܉(), a  ;b ~AX() "܉II" Œ;܌  񓁗
na(), I[㏸ F
na(U), U艺낵; F Ώۃjbghc;b ~AX() "sI" Œ;Ȃ;e Anime\Bullet\EFFECT_GroundCutter(Yellow)01.bmp Whiz.wav 
na(), a F
nM(), Cz
nM(U), Ȃ;
nM(), ;@퓬Aj_˂ˌU Weapon\EFFECT_GreatSword(T)01.bmp 64;b ~AX() "A@CT[KI" Œ;_
h Crash.wav;1;d 胆jbghc;b ~AX(sG) "ꂪnM" Œ;@퓬Aj_тRU;0.5;;唚
nM(), ;@퓬Aj_˂ˌU Weapon\EFFECT_GreatSword(T)01.bmp 64;b ~AX() "nMI" Œ;_
h Crash.wav;1;d 胆jbghc;b ~AX(sG) "UIcI" Œ;@퓬Aj_тRU;0.5;;唚
nM(), ;@퓬Aj_˂ˌU Weapon\EFFECT_GreatSword(T)01.bmp 64;b ~AX() "̐nh͂ȂI" Œ;_
h Crash.wav;1;d 胆jbghc;b ~AX(sG) "Ō܂肾" Œ;@퓬Aj_тRU;0.5;;唚
`EnM(), 匕
`EnM(U), 匕ˌ;@퓬Aj_] -.wav
`EnM(),  Ώۃjbghc f;b ~AX() "`AnMII" Œ;a sword.wav;a sword.wav;Uグa sword.wav;| sword.wav;a sword.wav;_
 Ώۃjbghc ;Z^O;Đ Reload.wav;b ~AX(sG) "󂯂II" Œ;匕ˌ sword.wav;a
`EnM(),  Ώۃjbghc f;b ~AX() "ܑ匕AM̔@II" Œ;a sword.wav;a sword.wav;Uグa sword.wav;| sword.wav;a sword.wav;_
 Ώۃjbghc ;Z^O;Đ Reload.wav;b ~AX() "Ƃǂ߁I" Œ;匕ˌ sword.wav;a
`EnM(Ƃǂ), 
#`EnM(),  Ώۃjbghc f;b ~AX() "ܑ匕Ŏa܂񂮁I" Œ;a sword.wav;a sword.wav;Uグa sword.wav;| sword.wav;a sword.wav;_
# Ώۃjbghc ;Z^O;Đ Reload.wav;b ~AX() "bcEXgCLI" Œ;匕ˌ sword.wav;a;b ~AX(f) "cc񂾁A" Œ
#------AVZC@[----
[U[u[h(), r[\[h 
[U[u[h(U), r[\[hˌ 
[U[u[h(), @퓬Aj_ȂU ;Ȃ  ;@퓬Aj_aU ;a  
t@CA_K[(), Đ Reload.wav
t@CA_K[(U), ^~TC 4
t@CA_K[(), A
KCsA(), [U[}VK(Q) 
KCsA(U), [U[}VK(Q) 
KCsA(), [U[}VK(Q) 
no[h`[(), oX^[r[`[ Weapon\EFFECT_RailGun01.bmp
no[h`[(U), C{[r[`[ Weapon\EFFECT_RailGun01.bmp
no[h`[(), C{[r[`[
\[huCJ[(), Đ Reload.wav
\[huCJ[(U), ˌˌ -.bmp;Uv`xˏo
\[huCJ[(), gUr[;_[W  A Crash.wav;j[h[U[A;_A  Crash.wav;̓r[  Crash.wav;r[VbgLm
#------[YAOt----
j~(W}[), Đ Search.wav
VU[XiCt(), iCt
VU[XiCt(U), iCtˌ
VU[XiCt(), @퓬Aj_aU;a;@퓬Aj_ȂU;Ȃ
}gNX~TC(), -
}gNX~TC(U), ^~TC 6
}gNX~TC(), A
jA~TC`[(), e Weapon\EFFECT_SuperCannon01.bmp 32 Reload.wav
jA~TC`[(U), ^~TC`[ Weapon\EFFECT_SuperCannon01.bmp 32
jA~TC`[(), A
t@NX~TC(), Đ Reload.wav
t@NX~TC(U), z[~O~TC;z[~O~TC
t@NX~TC(), z[~O~TC;z[~O~TC
e\bhJm(), ˌ Weapon\EFFECT_Bazooka02.bmp 56;@퓬Aj_bNIU
e\bhJm(U), 莝 Weapon\EFFECT_Bazooka02.bmp 56 Ώۃjbghc Bullet\EFFECT_Cannon01.bmp 32 Bazooka.wav
e\bhJm(), A唚;

~ApAj
#------AWO--------
VhET[(), Đ Reload.wav
VhET[(U), gUr[ 
VhET[(), gUr[ ;
~[W\[h(), CgZCo[ sN
~[W\[h(U), CgZCo[ˌ sN
~[W\[h(), CgZCo[ sN slash.wav;Ȃ  sN slash.wav
C[WA[(), qW F;A[`F[{E Reload.wav 40
C[WA[(U), ee F Weapon\EFFECT_ArcheryBow00.bmp 40 Beam.wav
C[WA[(), r[ F
~[WTC(), CgZCo[ sN
~[WTC(U), CgZCo[ˌ sN
~[WTC(), ̓r[ sN slash.wav;@w F O;| sN Sword.wav
t@gtFjbNX(), qW sN;A[`F[{E Reload.wav 40
t@gtFjbNX(U), oX^[r[`[ sN Weapon\EFFECT_ArcheryBow00.bmp 40;򗈃Abv Effect\EFFECT_FireBird(Pink).bmp 256 storm.wav
t@gtFjbNX(), 
#------@CT[K--------
ΐn(), NiC 񓁗
ΐn(U), NiC;NiC
ΐn(), A;;
܉(), U镐 BodyParts\EFFECT_Claw(blue)01.bmp 32 Sword.wav 񓁗
܉(U), U镐ˌ BodyParts\EFFECT_Claw(blue)01.bmp 32 񓁗
܉(), a  ;b ~AX(sG) "II" Œ;܌  񓁗
܉(), a  ;;b ~AX() "Ƃǂ߂I" Œ;܌  񓁗
܉(), a  ;b ~AX() "̐gII" Œ;܌  񓁗
܉(), a  ;b ~AX() "܉II" Œ;܌  񓁗
na(), I[㏸ F
na(U), U艺낵; F Ώۃjbghc;b ~AX() "sI" Œ;Ȃ;e Anime\Bullet\EFFECT_GroundCutter(Yellow)01.bmp Whiz.wav 
na(), a F
nM(), Cz
nM(U), Ȃ;
nM(), ;@퓬Aj_˂ˌU Weapon\EFFECT_GreatSword(T)01.bmp 64;b ~AX() "A@CT[KI" Œ;_
h Crash.wav;1;d 胆jbghc;b ~AX(sG) "ꂪnM" Œ;@퓬Aj_тRU;0.5;;唚
nM(), ;@퓬Aj_˂ˌU Weapon\EFFECT_GreatSword(T)01.bmp 64;b ~AX() "nMI" Œ;_
h Crash.wav;1;d 胆jbghc;b ~AX(sG) "UIcI" Œ;@퓬Aj_тRU;0.5;;唚
nM(), ;@퓬Aj_˂ˌU Weapon\EFFECT_GreatSword(T)01.bmp 64;b ~AX() "̐nh͂ȂI" Œ;_
h Crash.wav;1;d 胆jbghc;b ~AX(sG) "Ō܂肾" Œ;@퓬Aj_тRU;0.5;;唚
`EnM(), 匕
`EnM(U), 匕ˌ;@퓬Aj_] -.wav
`EnM(),  Ώۃjbghc f;b ~AX() "`AnMII" Œ;a sword.wav;a sword.wav;Uグa sword.wav;| sword.wav;a sword.wav;_
 Ώۃjbghc ;Z^O;Đ Reload.wav;b ~AX(sG) "󂯂II" Œ;匕ˌ sword.wav;a
`EnM(),  Ώۃjbghc f;b ~AX() "ܑ匕AM̔@II" Œ;a sword.wav;a sword.wav;Uグa sword.wav;| sword.wav;a sword.wav;_
 Ώۃjbghc ;Z^O;Đ Reload.wav;b ~AX() "Ƃǂ߁I" Œ;匕ˌ sword.wav;a
`EnM(Ƃǂ), 
#------AVZC@[----
[U[u[h(), r[\[h 
[U[u[h(U), r[\[hˌ 
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t@CA_K[(), Đ Reload.wav
t@CA_K[(U), ^~TC 4
t@CA_K[(), A
KCsA(), [U[}VK(Q) 
KCsA(U), [U[}VK(Q) 
KCsA(), [U[}VK(Q) 
no[h`[(), oX^[r[`[ Weapon\EFFECT_RailGun01.bmp
no[h`[(U), C{[r[`[ Weapon\EFFECT_RailGun01.bmp
no[h`[(), C{[r[`[
\[huCJ[(), Đ Reload.wav
\[huCJ[(U), ˌˌ -.bmp;Uv`xˏo
\[huCJ[(), gUr[;_[W  A Crash.wav;j[h[U[A;_A  Crash.wav;̓r[  Crash.wav;r[VbgLm
#------[YAOt----
j~(W}[), Đ Search.wav
VU[XiCt(), iCt
VU[XiCt(U), iCtˌ
VU[XiCt(), @퓬Aj_aU;a;@퓬Aj_ȂU;Ȃ
}gNX~TC(), -
}gNX~TC(U), ^~TC 6
}gNX~TC(), A
jA~TC`[(), e Weapon\EFFECT_SuperCannon01.bmp 32 Reload.wav
jA~TC`[(U), ^~TC`[ Weapon\EFFECT_SuperCannon01.bmp 32
jA~TC`[(), A
t@NX~TC(), Đ Reload.wav
t@NX~TC(U), z[~O~TC;z[~O~TC
t@NX~TC(), z[~O~TC;z[~O~TC
e\bhJm(), ˌ Weapon\EFFECT_Bazooka02.bmp 56;@퓬Aj_bNIU
e\bhJm(U), 莝 Weapon\EFFECT_Bazooka02.bmp 56 Ώۃjbghc Bullet\EFFECT_Cannon01.bmp 32 Bazooka.wav
e\bhJm(), A唚;

BfpAj
iفE(), -
iفE(U), qW  Ώۃjbghc;b Bf}EU[(U) "c@CAɈCƂȂ낤I" Œ;啬o  Ώۃjbghc;b Bf}EU[(U) "~bgI" Œ;gUr[  AntiAirMissile.wav `[WȂ
iفE(U), qW  Ώۃjbghc;b Bf}EU[ "iفEɂɂĖ֑I" Œ;啬o  Ώۃjbghc;b Bf}EU[(U) "I c@CII" Œ;gUr[  AntiAirMissile.wav `[WȂ
iفE(), gUr[  Crash.wav;b Bf}EU[(U) "iفEɁII" Œ;_
@퓬Aj_X[p[^bNU ;X[p[^bN  Crash.wav;qW  -.wav;qW  -.wav;A` Explode\EFFECT_SuperExplode[01-12].gif 150 2 1 O Explode(Nuclear).wav 
iفE(), gUr[  Crash.wav;b Bf}EU[(U) "ŁII" Œ;_
@퓬Aj_X[p[^bNU ;X[p[^bN  Crash.wav;qW  -.wav;qW  -.wav;A` Explode\EFFECT_SuperExplode[01-12].gif 150 2 1 O Explode(Nuclear).wav 

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n.n.Ct(), ˌ Weapon\EFFECT_BusterBeamLauncher01.bmp 48
n.n.Ct(U), ΕCt Weapon\EFFECT_BusterBeamLauncher01.bmp 48;ΕCt Weapon\EFFECT_BusterBeamLauncher01.bmp 48;_
ΕCt Weapon\EFFECT_BusterBeamLauncher01.bmp 48;@퓬Aj_oX^[r[`[  Weapon\EFFECT_BusterBeamLauncher01.bmp 48;b uEjO "scnDnDCt" Œ;oX^[r[`[ Weapon\EFFECT_BusterBeamLauncher01.bmp 48 
n.n.Ct(U), ΕCt Weapon\EFFECT_BusterBeamLauncher01.bmp 48;ΕCt Weapon\EFFECT_BusterBeamLauncher01.bmp 48;_
ΕCt Weapon\EFFECT_BusterBeamLauncher01.bmp 48;@퓬Aj_oX^[r[`[  Weapon\EFFECT_BusterBeamLauncher01.bmp 48;b uEjO({) "nDnDCtA" Œ;oX^[r[`[ Weapon\EFFECT_BusterBeamLauncher01.bmp 48 
n.n.Ct(), A;r[ 

VhE~[J
#--------\EQC-------
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ՙ(), qW 
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鐝(), GiW[u[h  񓁗
鐝(U), GiW[u[hˌ  񓁗
鐝(), a  Sword.wav;a  Sword.wav
i(), -
i(U), U镐ˌ -.bmp
i(),  ;Abp[;2;Uグa  Sword.wav
#------@CT[K--------
ΐn(), -
ΐn(U), NiC;NiC;NiC;NiC
ΐn(), A;
܉(),   񓁗
܉(U), U镐ˌ BodyParts\EFFECT_Claw(RED)01.bmp 32 񓁗
܉(), ܌  񓁗
na(),-
na(U), Ȃ;e Anime\Bullet\EFFECT_GroundCutter(blue)01.bmp Whiz.wav 
na(), a
nM(), 匕
nM(U), 匕ˌ
nM(), a
`EnM(), 匕
`EnM(U), 匕ˌ
`EnM(), 匕ˌ;a
#------AWO--------
~[W\[h(), ˂ Weapon\EFFECT_Rapier(T)01.bmp
~[W\[h(U), ˂ˌ Weapon\EFFECT_Rapier(T)01.bmp
~[W\[h(), A
VhET[(), Đ Reload.wav
VhET[(U), gUr[ 
VhET[(), gUr[ 
~[WTC(), ˂ Weapon\EFFECT_Rapier(T)01.bmp
~[WTC(U), ˂ˌ Weapon\EFFECT_Rapier(T)01.bmp
~[WTC(), 䊐 F slash.wav;˂ˌ Weapon\EFFECT_Rapier(T)01.bmp;a Sword.wav
C[WA[(), qW F;A[`F[{E Reload.wav 40
C[WA[(U), ee F Weapon\EFFECT_ArcheryBow00.bmp 40 Beam.wav
C[WA[(), r[ F
t@gtFjbNX(), qW sN;A[`F[{E Reload.wav
t@gtFjbNX(U), 莝 Weapon\EFFECT_ArcheryBow00.bmp 32 Ώۃjbghc Effect\EFFECT_FireBird(Pink).bmp 64 storm.wav
t@gtFjbNX(), 
#------c@CU[QC--------
dՙ, X[p[p` 
ח(), U镐 Info(jbgf[^,c@CU[QC,OtBbN) BeamCoat.wav 񓁗
ח, gUr[ 
ח<l>, gUr[ 
cee(), U镐 Info(jbgf[^,c@CU[QC,OtBbN) BeamCoat.wav 񓁗
cee(U), Pbgp`;Pbgp`;Pbgp`
cee(), Pbgp`;Pbgp`;Pbgp`
ŐnM(), U镐] Weapon\EFFECT_BlackSword01.bmp 32
ŐnM(U), U镐ˌ Weapon\EFFECT_BlackSword01.bmp 32
ŐnM(),  Ώۃjbghc f;a slash.wav;gh  slash.wav;a   slash.wav; Ώۃjbghc ;ˌ;a 
iفE(), qW  Ώۃjbghc;啬o  Ώۃjbghc
iفE(U), gUr[  AntiAirMissile.wav `[WȂ
iفE(), gUr[  Crash.wav;@퓬Aj_X[p[^bNU ;X[p[^bN  Crash.wav;qW  -.wav;qW  -.wav;A` Explode\EFFECT_SuperExplode[01-12].gif 150 2 1 O Explode(Nuclear).wav 

os
#------AVZC@[----
[U[u[h, r[T[x 
t@CA_K[, Ol[h 3
KCsA(), [U[K(Q)
KCsA(U), [U[K(Q) ;[U[K(Q) ;[U[K(Q) 
KCsA(), j[h[U[A 
no[h`[(), oX^[r[`[ Weapon\EFFECT_RailGun01.bmp
no[h`[(U), oX^[r[`[ Weapon\EFFECT_RailGun01.bmp F
no[h`[(), oX^[r[`[ F
\[huCJ[(), Đ Reload.wav
\[huCJ[(U), Qv`xˏo;Sv`xˏo
\[huCJ[(), r[ _;r[ _;r[ _;gUr[  Crash.wav;̓r[  Crash.wav
#------[YAOt----
j~(W}[), Đ Search.wav
VU[XiCt, NN
}gNX~TC(U), X[p[~TC 2
}gNX~TC(), A
jA~TC`[(), e Weapon\EFFECT_SuperCannon01.bmp 32 Reload.wav 񓁗
jA~TC`[(U), ^~TC`[ Weapon\EFFECT_SuperCannon01.bmp 32;^~TC`[ Weapon\EFFECT_SuperCannon01.bmp 32
jA~TC`[(), A
t@NX~TC(U), xAO Missile.wav
t@NX~TC(), A 
e\bhJm(), ˌ Weapon\EFFECT_Bazooka02.bmp 48
e\bhJm(U), bNI;ΐԃCt Weapon\EFFECT_Bazooka02.bmp 48
e\bhJm(), 
#------@CXZC@[--------
n.n.Ct(), ˌ Weapon\EFFECT_BusterBeamLauncher01.bmp 48
n.n.Ct(U), ΕCt Weapon\EFFECT_BusterBeamLauncher01.bmp 48;ΕCt Weapon\EFFECT_BusterBeamLauncher01.bmp 48;_
ΕCt Weapon\EFFECT_BusterBeamLauncher01.bmp 48;oX^[r[`[ Weapon\EFFECT_BusterBeamLauncher01.bmp 48 
n.n.Ct(), A;r[ 
\bhE\[huCJ[(), Đ Reload.wav
\bhE\[huCJ[(U), uԕό` SRWAD_WeissSaviour(N).bmp;Wv`xˏo
\bhE\[huCJ[(), [U[}VK _;[U[}VK _;[U[}VK _;_
2;gUr[  Crash.wav;̓r[  Crash.wav;r[VbgLm
#------QVyXgMKU--------
Xvbg~TC, ^~TC 6
lIEvY}Jb^[, r[\[h 
KEr[Ct, r[Ct
XbVbp[(), Đ Reload.wav
XbVbp[(U), ] "Bullet\EFFECT_ShootingCutter(Blue)01.bmp" 32;] "Bullet\EFFECT_ShootingCutter(Blue)01.bmp" 32
XbVbp[(), ]a  